![]() I literally feel disrespected at times, haha. ![]() I absolutely hate it when a dinky little game has achievements that require playing the game WAY past the time frame it's worth. Indie games SHOULD be a short experience, where you enjoy yourself, and then you're done. A VERY common problem in indie games is that the devs take their work SO seriously (which is good!) that they think their game is worth hundreds of hours, when it's just not. My main point I love, is that it's fun, to the point, and doesn't take forever to finish. Select battles every day, make challenging choices, and cleverly use the strengths of these rag-tag insurgents to defeat the undead hordes and maybe – just maybe – bring real life back to Tyberia.This is exactly what an indie game should be. Tyrant’s Blessing is a tactical turn-based game where your ability to plan, adapt, and strategize is more important than min-maxing your units or finding the sharpest sword in the hoard. Lead a great Uprising, defeat the Dead Army, and drive the monstrous overlord back into the depths of the sea from whence he came. The few living warriors left are scattered across the remnants of their homeland, tirelessly looking for a way to turn the tables on the tyrannical Tyrant. The war was over before it even began, with thousands perishing in the Tyrant’s wake, only to be brought into his fold as undying thralls, bound by magic. All Tyberians had to do in order to enter his paradise was to simply die at the hands of his Dead Army. The Tyrant landed in Tyberia bearing promises of a paradise, without war, without suffering… and without death.
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